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I think that a prioritization framework like RICE could help in the "Client Phase". In RICE, you basically look at each feature and think separately about how many players/users might appreciate it (Reach), how much of a difference they will feel (Impact, in games it might be whether players would pay more, stream more, play longer, or just love it more), how sure you are of that impact and your ability to deliver (Confidence), and how hard it is to build (Effort). Trying to score things like that, even quickly, can be helpful to getting outside of your own head about your game. https://www.productplan.com/glossary/rice-scoring-model/

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